
Submissions are still a little unwieldy, at least for me. You can perform stronger strikes based on directional inputs, and the analog sticks are used for takedowns, clinch maneuvers, and the ground game. Striking is still based around button modifiers for low and high attacks, as is blocking. Speaking of which, the actual mechanics of fighting in UFC 2 aren’t that different from the previous game. Either way, the core fighting in UFC 2 is a lot of fun, so even if you score some losses you’ll likely want to jump right back into the fray. in single player mode to be a bit of a pushover. This can be quite an ordeal against other, real life players, but I’ve found the A.I.
#EA SPORTS UFC 2 PS4 PRICE SERIES#
To progress in either, you’ll need to win a series of fights before becoming eligible for the championship in your weight class. Instead, most of your time spent in Ultimate Team will be between the online Ultimate Championship mode, or the Single Player Championship mode. You can slot in perks, moves, and boosts quickly enough without a great deal of menu navigation. This limits the amount of successive strikes you can perform, so keeping your fitness up, and in turn your stamina, is certainly crucial.ĭespite what it may sound like, you don’t need to do a lot to babysit your fighters in-between fights. You’ll also need to manage your fitness level, each successive fight will lower a fighter’s overall fitness, which in turn can reduce your stamina level for the next fight. These consumable boosts can give your fighter a slight edge in a match, but are far from overpowered (or even necessary). You can also unlock perks, which can be slotted into five different spots, and you’ll also earn limited boosts to areas like leg health, body health, and so on. Rarer cards will consist of those specific to a real-life fighter, think of these as extra special moves you can bestow upon your own created combatant. Packs of cards will unlock additional moves, some of which are specific to weight classes and genders. This will dictate starting stats and moves, which can then be enhanced through the purchase of card packs. You’ll also choose their weight class and discipline, like boxer, wrestler, kickboxer, etc. They’re fully customizable as far looks go, and thanks to the character creation tools you can up with some, uh, eclectic looks here. In Ultimate Team you’ll build a roster of 5 created male/female fighters. I’ve generally enjoyed this mode in other EA Sports titles, and while it’s been modified here to bring it in line with a single-competitor sport, it remains the area of the game where I spend most of my time. Ultimate Team is certainly the major addition this year for me. All in all, I’m fairly impressed with the sequel, and if you have any love for UFC, I think you’ll find plenty to enjoy here. There’s very little to fault in the presentation here, outside of the continued issue with sluggish menu navigation. It’s a slick looking combat game that certainly seems to encapsulate the look and feel of real-life UFC events. EA’s UFC 2 brings with it a handful of new improvements and modes, including an updated roster, Ultimate Team, and improved animations and visuals.
